Take Two is a small HTML5 narrative farming prototype about second chances, enchanted woods, awkward feelings, and the serious danger of saying the wrong thing at the worst possible time.

You play as Cardo, who returns to an old farm after 29 years and finds Scilla again: the great love he never quite managed to leave behind.

What starts as a little farming-life prototype slowly becomes a strange journey through an enchanted village, market errands, forest materials, a suspicious swamp, the Mirror Path, and the Path of 23 Lies.

This is not a huge game, not a polished commercial release, and absolutely not a blockbuster. It is an amateur playable prototype with a beginning, progression, relationship moments, a final path, and a lot of intentionally odd dialogue.

Features:

  • Playable in browser
  • Italian and English language support
  • Farming, market, crafting, map and journal systems
  • Narrative progression with Scilla
  • Enchanted Woods, Swamp, Mirror Path and Cazcaverna sequences
  • A completed main ending path
  • Weird village energy, romantic embarrassment, and suspiciously specific emotional damage

Controls:

  • Move with WASD or arrow keys
  • Press E to interact
  • Left click or Space to attack
  • Use the top menu buttons for inventory, journal, crafting, map, save and load

Notes:

Take Two is in development. Feedback, bug reports, screenshots of strange behavior, and emotionally unnecessary comments about Cardo are welcome.

Development log

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